// Begin the process of bringing the system to a safepoint.
//
Java threads can be in several different states and are
// stopped by different mechanisms:
//
// 1. Running interpreted
// The interpeter dispatch table is changed to force it to
// check for a safepoint condition between bytecodes.
// 2. Running in native code
// When returning from the native code, a Java thread must check
// the safepoint _state to see if we must block. If the
// VM thread sees a Java thread in native, it does
// not wait for this thread to block. The order of the memory
// writes and reads of both the safepoint state and the Java
// threads state is critical. In order to guarantee that the
// memory writes are serialized with respect to each other,
// the VM thread issues a memory barrier instruction
// (on MP systems). In order to avoid the overhead of issuing
// a memory barrier for each Java thread making native calls, each Java
// thread performs a write to a single memory page after changing
// the thread state. The VM thread performs a sequence of
// mprotect OS calls which forces all previous writes from all
// Java threads to be serialized. This is done in the
// os::serialize_thread_states() call. This has proven to be
// much more efficient than executing a membar instruction
// on every call to native code.
// 3. Running compiled Code
// Compiled code reads a global (Safepoint Polling) page that
// is set to fault if we are trying to get to a safepoint.
// 4. Blocked
// A thread which is blocked will not be allowed to return from the
// block condition until the safepoint operation is complete.
// 5. In VM or Transitioning between states
// If a Java thread is currently running in the VM or transitioning
// between states, the safepointing code will wait for the thread to
// block itself when it attempts transitions to a new state.