java 3D 第三天 动态添加物体
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下一篇 2012-03-01 17:39:23
/ 个人分类:Java3d开发
在java 3D中交互式中,我们如果想添加,一个场景中没有的物体,怎么弄呢?
在场景中,要添加的子孩子既可以在场景中预先定义好,也可以添加时进行定义,但是必须将添加的物体对象定义为全局变量。
前提必须添加:setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);运行添加子孩子的权限。
代码我们还是使用第一天的代码:
package com.first.scene;
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.GraphicsConfiguration;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.geometry.Cone;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class first_secen extends Applet implements ActionListener{
SimpleUniverse universe;
Button button;
BranchGroup scene;
BranchGroup exten;
public BranchGroup createSceneGraph(){
BranchGroup bjRoot = new BranchGroup();
objRoot.setCapability(BranchGroup.ALLOW_CHILDREN_EXTEND);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0),100.0);
Color3f bgcColor = new Color3f(1.0f,1.0f,1.0f);
Background bg = new Background(bgcColor);
bg.setApplicationBounds(bounds);
objRoot.addChild(bg);
Color3f DirectionalColor = new Color3f(1.f,1.f,1.f);
Vector3f vec = new Vector3f(0.f,0.f,-1.0f);
DirectionalLight diretcton = new DirectionalLight(DirectionalColor,vec);
diretcton.setInfluencingBounds(bounds);
objRoot.addChild(diretcton);
Appearance app = new Appearance();
Material material = new Material();
material.setEmissiveColor(new Color3f(1.0f,0.0f,0.0f));
app.setMaterial(material);
ColorCube colorCube = new ColorCube(0.2);
colorCube.setAppearance(app);
objRoot.addChild(colorCube);
objRoot.compile();
return objRoot;
}
public first_secen(){
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
Canvas3D canvas3d = new Canvas3D(config);
add(canvas3d,BorderLayout.CENTER);
button = new Button("change");
add(button,BorderLayout.WEST);
button.addActionListener(this);
scene = createSceneGraph();
universe = new SimpleUniverse(canvas3d);
universe.getViewingPlatform().setNominalViewingTransform();
universe.addBranchGraph(scene);
}
public static void main(String[] args){
new MainFrame(new first_secen(), 800,600);
}
@Override
public void actionPerformed(ActionEvent arg0) {
if (arg0.getSource() == button) {
Transform3D t1 = new Transform3D();
t1.set(0.2,new Vector3d(-.5,0.0,0.0));
TransformGroup objTrans1 = new TransformGroup(t1);
exten = new BranchGroup();
objTrans1.addChild(new ColorCube(0.5));
exten.addChild(objTrans1);
scene.addChild(exten);
}
}
}
效果图如下:
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