Python-使用tkinter实现的摇骰子小游戏

发表于:2020-7-07 09:09

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 作者:佚名    来源:SegmentFault博客

  贴吧看到的一个求助题,大致需求是:3个人摇骰子,每人摇3次,点数之和最大的获胜,支持玩家名称输入。我觉得这个题目挺有意思的,做了个界面程序,欢迎大家交流指正~
1 #!usr/bin/env python
2 # -*- coding: utf-8 -*-
3
4 # author: ***
5 # date: 2020/06/10
6
7 from tkinter import *
8 import tkinter as tk
9 import random
10 import time
11 from threading import Thread
12
13 root = Tk()
14 root.geometry('620x660')
15 root.title('摇骰子')
16 sigpic = PhotoImage(file='signature.png')
17 shake_cup = PhotoImage(file='touzi/box.png')
18 crown = PhotoImage(file='touzi/win.png')
19 readystate = 3
20 playing = False
21 used_name = set()
22 result_dict = dict()
23 remain = 3
24 esv_A = StringVar()
25 esv_B = StringVar()
26 esv_C = StringVar()
27
28 pi_list = list()
29 for i in range(1, 7):
30     pi = PhotoImage(file=r'touzi/t%s.png' % i)
31     pi_list.append(pi)
32
33
34 def set_name(cw, ew, nw):
35     global readystate
36     entryV = ew.get()
37     if entryV:
38         if entryV in used_name:
39             default = nw['text']
40             nw.config(text="名称已存在!")
41             cw.config(state=tk.DISABLED)
42             font_shake(nw, default)
43             cw.config(state=tk.ACTIVE)
44         else:
45             used_name.add(entryV)
46             nw.config(text=entryV)
47             ew.config(state=tk.DISABLED)
48             cw.config(state=tk.DISABLED)
49             readystate -= 1
50     if readystate == 0:
51         for i in "ABC":
52             eval('play_btn_%s.config(state=tk.ACTIVE, text="第一次机会")' % i)
53
54
55 def throw_touzi(pw, rw, nw):
56     global playing
57     global remain
58     if pw['text']=="第一次机会":
59         playing = True
60         pbStack.remove(pw)
61         for widget in pbStack:
62             widget.config(state=tk.DISABLED)
63         pw.config(state=tk.DISABLED, text='第二次机会')
64     elif pw['text']=="第二次机会":
65         pw.config(state=tk.DISABLED, text='第三次机会')
66     else:
67         playing = False
68         remain -= 1
69         pw.config(state=tk.DISABLED, text='play')
70     thread = Thread(target=change_img, args=[pw, rw, nw])
71     thread.start()
72
73
74 def change_img(pw, rw, nw):
75     result_number = random.randint(1, 6)
76     ranum_list = list()
77     times = 5
78     while times:
79         ranum = random.randint(1, 6)
80         if ranum not in ranum_list:
81             ranum_list.append(ranum)
82             times = times - 1
83     for i in ranum_list:
84         time.sleep(0.3)
85         throw_label.config(image=pi_list[i-1])
86     time.sleep(0.3)
87     throw_label.config(image=pi_list[result_number-1])
88     time.sleep(0.5)
89     if rw['text'] == "结果":
90         rw['text'] = str(result_number)
91     else:
92         rw['text'] = str(rw['text']) + "+%s" % result_number
93     time.sleep(0.5)
94     rw['text'] = eval(rw['text'])
95     if pw['text'] != "play":
96         pw.config(state=tk.ACTIVE)
97     if playing == False:
98         result_dict[nw['text']] = rw['text']
99         for widget in pbStack:
100             widget.config(state=tk.ACTIVE)
101     if not remain:
102         result_list = sorted(result_dict.items(), reverse=True, key=lambda rt: rt[1])
103         if result_list[0][1] == result_list[1][1]:
104             if result_list[1][1] == result_list[2][1]:
105                 throw_winner['text'] = ">> 平局 <<"
106             else:
107                 winner = result_list[0][0] + ", " + result_list[1][0]
108                 throw_winner['text'] = "Winner: %s" % winner
109         else:
110             winner = result_list[0][0]
111             throw_winner['text'] = "Winner: %s" % winner
112         throw_label['image'] = crown
113         reset_btn.config(state=tk.ACTIVE, text='重新开始', relief='raised')
114
115
116 def font_shake(nw, default):
117     nw.config(foreground='red')
118     for i in range(5):
119         if i%2 == 0:
120             time.sleep(0.05)
121             nw.config(anchor='n')
122         else:
123             time.sleep(0.05)
124             nw.config(anchor='s')
125         root.update()
126     nw.config(anchor='c')
127     root.update()
128     time.sleep(0.5)
129     nw.config(text=default, foreground='black')
130
131
132 def restart():
133     global readystate, used_name, result_dict, remain, pbStack
134     throw_label['image'] = shake_cup
135     readystate = 3
136     used_name = set()
137     result_dict = dict()
138     remain = 3
139     pbStack = {play_btn_A, play_btn_B, play_btn_C}
140     reset_btn.config(state=tk.DISABLED, relief='flat', text='')
141     for i in "ABC":
142         eval('name_%s.config(text="player %s")' % (i, i))
143         eval('entry_%s.config(state=tk.NORMAL)' % i)
144         eval('esv_%s.set("")' % i)
145         eval('confirm_btn_%s.config(state=tk.ACTIVE)' % i)
146         eval('result_%s.config(text="结果")' % i)
147     throw_winner['text'] = ""
148
149
150 box_frame_A = Frame(root)
151 box_frame_A.grid(column=1, ipadx=3)
152 name_A = Label(box_frame_A, text='player A', height=2)
153 name_A.pack()
154 signature_A = Label(box_frame_A, image=sigpic)
155 signature_A.pack()
156 play_btn_A = Button(box_frame_A, text='play', command=lambda : throw_touzi(play_btn_A, result_A, name_A))
157 play_btn_A.pack(side=BOTTOM, pady=3)
158 result_A = Label(box_frame_A, text='结果')
159 result_A.pack(side=BOTTOM)
160 entry_A = Entry(box_frame_A, textvariable=esv_A)
161 entry_A.pack(side=LEFT, padx=5)
162 confirm_btn_A = Button(box_frame_A, text='确定', command=lambda : set_name(confirm_btn_A, entry_A, name_A))
163 confirm_btn_A.pack(side=LEFT)
164
165 center_frame = Frame(root)
166 center_frame.grid(row=1, column=1, pady=20)
167 throw_label = Label(center_frame, image=shake_cup)
168 throw_label.pack()
169 throw_winner = Label(center_frame)
170 throw_winner.pack()
171 reset_btn = Button(center_frame, state=tk.DISABLED, relief='flat', command=restart)
172 reset_btn.pack()
173
174 box_frame_B = Frame(root)
175 box_frame_B.grid(row=3, padx=10)
176 name_B = Label(box_frame_B, text='player B', height=2)
177 name_B.pack()
178 signature_B = Label(box_frame_B, image=sigpic)
179 signature_B.pack()
180 play_btn_B = Button(box_frame_B, text='play', command=lambda : throw_touzi(play_btn_B, result_B, name_B))
181 play_btn_B.pack(side=BOTTOM)
182 result_B = Label(box_frame_B, text='结果')
183 result_B.pack(side=BOTTOM)
184 entry_B = Entry(box_frame_B, textvariable=esv_B)
185 entry_B.pack(side=LEFT, padx=5)
186 confirm_btn_B = Button(box_frame_B, text='确定', command=lambda : set_name(confirm_btn_B, entry_B, name_B))
187 confirm_btn_B.pack(side=LEFT)
188
189
190 box_frame_C = Frame(root)
191 box_frame_C.grid(row=3, column=2, padx=10)
192 name_C = Label(box_frame_C,  text='player C', height=2)
193 name_C.pack()
194 signature_C = Label(box_frame_C, image=sigpic)
195 signature_C.pack()
196 play_btn_C = Button(box_frame_C, text='play', command=lambda : throw_touzi(play_btn_C, result_C, name_C))
197 play_btn_C.pack(side=BOTTOM)
198 result_C = Label(box_frame_C, text='结果')
199 result_C.pack(side=BOTTOM)
200 entry_C = Entry(box_frame_C, textvariable=esv_C)
201 entry_C.pack(side=LEFT, padx=5)
202 confirm_btn_C = Button(box_frame_C, text='确定', command=lambda : set_name(confirm_btn_C, entry_C, name_C))
203 confirm_btn_C.pack(side=LEFT)
204
205
206 if __name__ == '__main__':
207     pbStack = {play_btn_A, play_btn_B, play_btn_C}
208     for i in "ABC":
209         eval('play_btn_%s.config(state=tk.DISABLED)' % i)
210     root.mainloop()
  程序界面截图:
  1.初始界面
  2.就绪界面
  3.结果界面

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